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Wayang spellhunter and magical lineage traits
Wayang spellhunter and magical lineage traits












Movement on his right caught the young man’s attention, and another young woman, as sunny as the first was dark, slipped up onto the wall with a rifle in hand. “Better,” Jack agreed shyly, caught by her dark, starry eyes. “Better?” the young woman next to him, with clerical robes over her plate armor, asked in a soft voice. Then a small hand gripped his shoulder, and calm washed over Jack, draining the fear like water from a sieve. Fear made him shake in his ill-fitting chain, and his teeth rattled in his jaw. There had to be thousands of them, bearing down with siege engines and flame, a tide of fury to sweep away the fort the young man was sworn to defend. Jack trembled in place on the wall, shaking fingers failing to slide the bolt into his crossbow. I said I'd repost it in new thread, here it is. Faun with high Intelligence scores can choose from the following: Aklo, Common, Elven, and Goblin. Languages: Faun begin play speaking Sylvan. Weapon Familiarity: Faun are proficient with all simple weapons, and any form of bow or composite bow (not including crossbows). In addition, members of this race with a Wisdom score of 15 or higher may use charm person once per day as a spell-like ability (caster level is equal to the user's character level). Seducer: Faun add +1 to the saving throw DCs for their spells, spell-like abilities, or other abilities of the enchantment school. Sprinter: Faun gain a +10 foot racial bonus to their speed when using the charge, run, or withdraw actions. Piper: Faun receive a +2 racial bonus on Perform (Wind Instruments). (-1 RP)Īwareness: Faun receive a +1 racial bonus on Perception skill checks. Additionally, standard magical footwear does not fit them, and must be replaced with equivalently-enchanted anklets or socks to grant the use of that slot, and any armor covering their legs must be custom fit or specially made (+25% cost increase). Hard Hooves: Faun receive a -2 racial penalty on Stealth checks when on hard surfaces such as stone, wood, or metal. Low-Light Vision: Faun can see twice as far as humans in conditions of dim light. Medium: Faun are Medium creatures and have no bonuses or penalties due to their size. +2 Constitution, +2 Charisma, -2 Wisdom: While hardy and possessing a strong animal magnetism, they can be reckless and shortsighted. I have a Satyr race block somewhere that was homebrewed together. These seem pretty different to me, what are you on about? When an arcanist holds a spell lattice, as long as she has the contained spell on her class spell list, she can use her spell slots to cast that spell as if it were one of her spells currently prepared. When a spell lattice is wielded by a spontaneous spellcaster who has the spell contained within it on her class spell list, she can use her spell slots to cast that spell as if it were one of her spells known. This spell is chosen when the item is created. >A spell lattice is a block of transparent crystal, internally etched with a three-dimensional representation of a spell. If the bearer is a spontaneous spellcaster and has that spell on her class spell list, she may use her spell slots to cast that spell as if it were one of her spells known. It contains the knowledge of a single arcane or divine spell.

wayang spellhunter and magical lineage traits

>This page is covered in densely-worded arcane or divine magical runes. Low-Light Vision: Tanuki can see twice as far as humans in conditions of dim light. If they perform a bite attack while under the effects of a magical glamer, the illusion is lost. Natural Weapons (Ex) a Tanuki has a bite attack that deals 1d4 points of damage. Tanuki with a Charisma score of 11 or higher gain the following spell-like ability: 3/day-minor image (caster level equals the tanuki's level) Tanuki Magic (Ex/Sp): Tanuki add +1 to the DC of any saving throws against illusion spells that they cast.

wayang spellhunter and magical lineage traits

This ability otherwise functions as the disguise other spell. Magic leaf is a standard action and only one glamer may remain active at any time. A creature that interacts with the glamer may attempt a Will save to recognize it as an illusion. Magic Leaf (Su) A Tanuki can alter their appearance or the appearance of an object by masking them with a glamer spell using a mundane leaf infused with their magic. They gain a +2 racial bonus on Bluff checks. Shady: Many tanuki make the most off their gifts as con-artists, pawning off their illusions as objects of value. They gain +2 Strength, +2 Charisma, and –2 Dexterity. And like their kin, they too possess an inherent magical knack for deception.Ībility Score Racial Traits: Tanukis are stocky or voluptuous in build and tend to be quite sociable, but they are less agile than their more lithe-bodied kin. Tanukis, or Raccoon folk, are a distant relative of the Kitsune Race.














Wayang spellhunter and magical lineage traits